24.02.2018, by Nakisha Alibaks
Blessing or a Curse
Motion Capture technology can almost make everything possible, which is also the case for The Avengers: Age of Ultron. The technology can either be a blessing for a movie as well as a curse. For The Avengers: Age of Ultron it was a blessing. During the release, the movie had the second highest opening weekend of all time. With the help of motion capture, director Josh Whedon was capable of making all the characters and battles as detailed as possible. With the help of the technology, the characters were made realistically.
The movements of Ultron
The main character of the movie was the 9 feet tall robot Ultron. Actor James Spader did not only voiced the robot, but he also acted out the characters movements
using motion capture in the movie. For him, it was very important to exactly move like a robot. Since the robot was very tall, James Spader had to stand on boxes while acting out the movements.
When other actors were involved in a scene with Ultron, there would be a guy with a stick for the actors to look up and act to. For this movie, not only the actors were important but also the Industrial Light & Magic’s digital models supervisor: Bruce Holcomb. He has been the visual effect expert for every Marvel movie since the 2003s Hulk. For the movie, it was important that Bruce produced a robot that could perform all the nuances that was captured from the motion capture. The facial area of Ultron used 80% of the design that was implemented by Bruce and his team.
Currently, the Marvel team is working on the next Avengers movie called the Infinity War which is expected to release this year. Hopefully, this will lead again to a realistic and detailed movie for us to enjoy!
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