31/03/2020

Mixed Reality used in education

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03.04.20 by Fabienne Remer

Technology is rapidly changing in every industry which means it is also changing in education. Imagine, students can learn more about history by visiting the ruins of Greece or visit another place in the world without leaving the classroom. With Mixed Reality this is possible. Which makes the entire learning experience more immersive and engaging.

Learning by doing

There are two ways in the classroom to use mixed reality. The first option is more traditional, it involves a desktop set up in which students explore a virtual environment by using a computer, keyboard and mouse. The second option is that students require to wear an HMD (head mounted display). With Mixed Reality the students can interact with data, complex formulas and abstract. Furthermore, Mixed Reality also provides fun, engaging and effective learning that helps the student to remember more and understand it more deeply.

Benefits of Mixed Reality

Mixed Reality gives education more possibilities and also new benefits:

  • Engaging: To use Mixed Reality during lessons at school you can boost the engagement from students. 
  • Universal: Despite social, economic or geographic factors, Mixed Reality at school brings students together and encourages interaction between students as well as making education a more even playing field for the disadvantaged.

  • All-purpose: Mixed Reality can be used to teach any subject, it’s easier to hear and see something instead of having the teacher explain it.
  • Learning: Mixed Reality can break the emotional barrier so students can experience it from new perspectives. You create a setting where students collaborate with other students.

4 Education Trends Coming in 2020

  1. Customized Learning Experiences: With Mixed Reality teachers can offer a wider rage of content. On the other hand, students who use their devices more than ever will experience education through different mediums. In the digital environment students can learn spelling through games with VR goggles.
  2. Student-Centred Learning: The student-centred learning is a simple concept: Passion drives motivation. This means if students have an interest in something it becomes much easier to build knowledge and skills. 
  3. Adaptive Learning: Adaptive learning uses data to adjust learning for students. Teachers create with adaptive learning more engagement and personalised learning experience. With adaptive learning students get more attention they need. 
  4. Emerging Technology: In 2020 technology will even get more advanced, think of Artificial Intelligence, Virtual Reality and Augmented Reality. The goal of facilitating more innovative teaching methods enabling more learning opportunities.
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